Showing posts with label Stargate: Universe. Show all posts
Showing posts with label Stargate: Universe. Show all posts

Friday, May 21, 2010

HouseTV: Stargate: Universe Episode 17 "Pain"


I have to admit that I was shocked to find that this episode was not about the strange pang of regret I feel at the end of almost every episode of SG:U.

No, this episode revolved around the crew falling victim to a new strange phenomenon. After a gate mission, several members of the away party begin to fall victim to hallucinations. These all revolve around images of an intense nature for each of the concerned parties. Fears, insecurities, even regrets involving loved ones are exposed as members of the crew face the demons inside their own souls. The whole thing ends up being an infection of sorts, with the cure not as easy to come by as taking a few pills. But of course, in true Universe fashion, this concept seems to fall flat just in time to wrap things up cozily.

Don't get me wrong, there are some solid moments in the episode. The opening volley of Lt. McChesty... er, James and her um, intense but bizarre encounter with Scott certainly set the odd bar up there. And Chloe realizing that she was ill but refusing to seek immediate help because she was too attached to the image of her dead father was a novel twist to things. Eli once again breaks a confidence in the best interests of others (namely Chloe) and shows that he'll stand true to form when it comes to certain things.

So really, I don't ahev huge faults with the episode aside form the usual. The pacing gets a bit slow at times, and the resolutions seem a bit conveniently contrived in places. This is nothing new for anyone that's heard me ramble about the show before. But, at least this episode manages to do what the time warp episode didn't do, which is manage to expound on some of the thoughts and fears of the crew and actually leave those impressions with the crew to chew on.

Although ironically, of all of the characters that we get more insight into, it is James' vision that is the most telling. For someone whose greatest character trait displayed so far has been "used to bang the action lead", it was at least an interesting introspection to see that she clearly thought that it was more than a simple fling.

But then, any diversion related to Scott that keeps us from actually having to see or hear him do anything is welcome to me. Maybe one day they'll finally make me care about him. Or half of the other characters on board. We'll see.

So I trudge on and keep on trudging, taking the good with the bad and hoping that things will pick up. And just in case I was thinking about giving up on the show, they decide to give me the promise of not one but two SG-1 cameos next episode. Here's hoping it's not some lame dream sequence like last time.

Rating: 6/10 (Yeah, yeah, I know...)

Friday, May 14, 2010

HouseTV: Stargate Universe: Episode 16 "Sabotage"

Do the writers of Stargate: Universe take their plot point resolutions from old 50's film serials?

After setting up a small handful of situations and obstacles for the Destiny crew to overcome, this episode pretty much walks all over them and finds the quick and dirty solutions to everything.

Take, for example, the primary point from the past few episodes. The crew has still been reeling from the fact that they've had to permanently abandon Scott, Chloe, and Eli on a planet, since they were left behind and the ship is now jumping between galaxies. They've just started to accept this fact when a new problem presents itself. Destiny apparently won't have the power to make it across the void between galaxies. Then, of course, is the titular sabotgaging of the FTL drive, leading the crew to procure the help of an engineer whose intellect rivals Rush's, but that provides its own set of challenges and difficulties.

I want to say primarily that while the sabotage itself was a novel idea, it would help if the act didn't magically solve every other problem the crew was having. The ship conveniently drops out of FTL just close enough to the planet Eli and company were stopped on, allowing them to gate back to Destiny. On top of that, the one engine that blows up just happens to be the least efficient one in the drive, meaning that if they bypass it, the drive will actually become more power effective and be able to make it to the next galaxy. The latter I'll excuse as it made for the foundation of the episode, but the former was cheap writing at best. Don't make a big deal out of an issue at the end of an episode only to completely gloss it over in the next one.

That said, there were a few bright spots to the episode. The notion that bringing in the tech specialist required a member of Destiny to sacrifice time on Earth in her crippled body was an interesting twist. Interesting also was the fact that Camille would volunteer to take all of the time just so that she could spend time with her significant other. These led to a handful of well crafted scenes that taught us a little bit about all of he characters involved.

But still, despite the high points, the story feels like a drag at points. And much like it always does, yet another convenient plot twist swoops in at the end and saves us from dealing with a two-part episode. If the folks at SGU learn anything, I hope that it will be this: pacing, pacing, pacing. Stop dragging your heels in the interest of "dramatic exposition." The drama will find itself even if you speed the plots up a little.

Rating: 6/10 (Good character development, but the show should be doing better at this point.)

Thursday, November 5, 2009

HouseTV: Review: Stargate Universe Episode 6 "Water"

Remember how I've said that the only person on the ship I like at all is Eli? Well, guess what happens this episode?

Okay, so I still like Eli. But goodness knows they are trying their hardest to make him just as annoying as the rest of the crew.

The problem du jour for the Destiny and her this week? A shortage in the water supply for the ship. Making this even odder is the fact that the ship's recycling systems make the water supply a closed system. I found it amusing that more than half the crew didn't seem to understand that "closed system" means that there's no way the water supply should be dropping off like it was. Still, they had nothing better to do than search for possible hoarding among the crew.

Or most of them had nothing better to do. After the Destiny stops in range of an ice planet with a hostile environment (presumably sensing that the crew needs more water), Young and Scott go on an expedition to attempt to procure some usable ice. Of course, the ice breaks, Scott gets trapped, and hilarity ensues.

But if that wasn't bad enough, the Destiny crew figure out the source of the water thieving: an alien life form (seen in episode 3) that's beyond thirsty. The crew, of course, eventually finds a way to overcome all of the adversity, although it's unclear whether or not the crew's water supply is back to normal when it's all said and done.

But of course, the crew continues to be an irritant. What does it say about the crew that there are only two people I really care about? Eli is irritating as he complains about how the others are all engaged in lies and double talk, but he's still the most sensible person on board the ship (and the only one that seems capable of thinking outside the box, as his floating pallet idea showed). And while everything seems designed to make you hate Greer, his consistency in the a-hole department has to be respected. Who else besides Greer could seem genuinely impressed when T.J. admitted that she didn't trust him?

The rest of the crew tends to flop as usual. I'd assume that we were supposed to be impressed with Young's stubbornness over not abandoning Scott. But Scott manages to remind us how dense he is when he blindly accuses Rush of only caring about the water and not the people (which is the second time in as many weeks that he's made an accusation against Rush not backed up by any evidence.

Chloe is useless as always, only showing up to play cheerleader to Scott's quarterback and to complain on cue. And while Rush still has the best sense of perspective of anyone on the Destiny, he still tends to lose his temper and come off as condescending at the worst possible times. Although he did seem to be willing to mentor T.J. through her temporary command.

Oddly enough, the show still works for me, though. Although I am still waiting for a bit of a ramp up. Next week's preview seems to show that the game may be changing. And at least I'm pretty sure that I know who I'll hate most of all then: Telford's back in the saddle. God help them all.

Rating: 6/10 (This rating will start to drop if I don't see some progress made soon).

Saturday, October 24, 2009

HouseTV Review: Stargate: Universe Episode 5 "Light"

Kobayashi Maru. For fans of sci-fi (Star Trek, in particular), it is generally a reference to a no-win scenario. In particular, it refers to the notion that how one faces death is just as important as how they face life.

Such is the nature of this episode. With the now powerless ship drifting towards a star, the crew of the Destiny face the prospect of certain destruction. Or most of them do, as a conveniently placed planet and a working shuttle offers the chance of life for a small fraction of them. The events leading up to the selection of that few and the aftermath of the result are what we bear witness to.

There are many minor moments here and there that give us more insight into each character. Col. Young attempts to be fair about how to select the shuttle occupants with his lottery, but at the same time shows he can be coldblooded as he threatens to remove people from consideration in said lottery for various infractions. Greer continues to be rough around the edges with pretty much everyone, but manages to show a "softer" side while talking to Young. Greer even goes so far as to wax poetic at the notion of their impending death, even if "what a way to go" isn't necessarily a calm, positive outlook.

But it's not all positive points. One of the biggest issues I have with this episode is the forced pairing of Lt. Scott and Chloe. Not only do they "hook up" in this episode, but there is little to no explanation about why they are so close. In fact, they don't even try. It's like they start holding hands after a meeting, and we have to just assume that there's more back story there. Or, as is more likely, they're just two poorly put together people.

Let's really look at this for a minute. We have Chloe, who has arguably spent more time hanging out with Eli at this point. She even seems to genuinely like him, even though we know they aren't going to let him get anywhere with her. And despite having a conversation or two with Scott, they have no chemistry whatsoever.

But part of that is because Scott is a virtual loser anyway. Lest we forget, our first view of him is with his pants around his ankles banging what we have to assume was the nearest piece of tail he could find (we note this since he later treats said officer with complete indifference). And now, we are to believe that he not only has feelings for Chloe, but that they are such very deep feelings that we are supposed to care about them, too. I don't generally consider love scenes to be all that wonderful an addition to a TV show (especially a basic cable one that's going to rob you of any naughty bits... ahem...), but I can't recall the last time I saw one and was bordering on repulsed by it. It only served to make both characters that much less appealing, so much so that I can only compliment Eli's restraint in only jabbing at them briefly.

And since I still count it as a character, let's put the ship on my gripe list now, too. It shouldn't come as any surprise that after teasing the ship's destruction at the hands of an angry sun, not only does Destiny not get destroyed, but it actually recharges. It would seem the ship is solar powered. In fact, it is so solar powered that it can actually fly through the sun. Mind you, I spent a few days last week arguing that I could accept that the Ancient communications stones could transfer consciousnesses across the universe seemingly instantaneously. But having said that, I have a hard time accepting that the ship that has been damaged to the level it has can just swoop on through the sun like it was no big thing.

Furthermore, the ship has shown that it's brilliant several times during these opening episodes, stopping at points that would allow itself and its occupants opportunities to save themselves. But alternatively, Destiny's autopilot will up and attempt to screw said crew over. It had to be forced to stay longer than it wanted during the opening mission, and now it couldn't even be bothered to slow down to let a shuttle catch up to it and land. Hopefully, there is a solid explanation for why it has these conflicts. I'd accept "system damage" as flawed as it would be, but I'm still hoping we find out that the ship is actually in a hurry to get somewhere that it needs to be. Otherwise, I'd think it could take an extra second or two to make sure it had all of its passengers before zooming off.

All in all, though, I did like the episode. They took what was an obvious false lead in the end of everything and managed to make a decent character driven story out of it. You genuinely feel the desperation of many of the characters during the lottery sequence, and it was nice to see the leads all having a fun, peaceful moment at the end of the episode.

If only Young hadn't derailed it with his intriguing but completely unnecessary accusation. It's a novel concept that Rush might be that manipulative, but after all but bending over backwards to try to get Rush in better with the rest of the crew, why would Young make a claim like that in public? Right now, it's like the show is trying its best to make sure you don't accidentally like anyone too much. Sooner or later, that's going to start wearing thin.

Rating: 6/10 (Better than the average formulaic episode, but still pretty by the numbers.)

Thursday, October 22, 2009

HouseTV Review: Stargate: Universe Episode 4: Darkness

The new crew of the Destiny can't seem to get a break. They've only just resolved their issues with the air supply when they run into a new problem: power issues. While the rest of the crew pokes around various ship areas, Dr. Rush's obsession with the ship's dwindling power supply results in him blacking out shortly after the ship does. But even as the crew faces an uncertain future, the ship itself prepares to make a last ditch attempt to salvage their existence. But you know what they say about good intentions...

The good news is that I do enjoy watching this show. The overall theme and the dynamics provided are things that I want to see on television. I'll say again that I don't know how much of it is a clone of BSG (I still haven't seen much of that show; yeah, I realize that damages my sci-fi cred...), but I think it stands out on its own merits.

That said, one of the major things that is bothering me right now is pacing. Oddly enough, the episodes don't seem to move that slow in and of themselves. In fact, I was surprised at how much I enjoyed watching the two hour premiere a second time after thinking that its pacing was slow. But for some reason, when an episode concludes with an open ending, it just feels like they could have made more progress with the story.

Should there be plots and themes stretched out over multiple episodes? Certainly yes. But at the same time, you should feel some sense of resolution as the show moves on. This is the second time in four episodes where you get the feeling that the best part of a story has yet to be told. And while it's nice to have build-up, it feels more like the writers are saving the best parts for the second half, making me wonder just why I wasted my time with the first half.

Which makes it seem like I hated this episode, when the opposite is true. In honesty, it's the characters that drive the story, and they do the job well for the most part. Eli continues to be lovable as the everyman that will eventually be screwed (but not in the way that he'd like to be). Dr. Rush continues to be a pain in many peoples backsides, but at least we do continue to see that he has his reasons for acting the way he does and that he does actually care about them all surviving.

The other leadership continues to be shades of 'meh'. Col. Young is who you think you'd want in charge, but he seems to mishandle Rush just as often as he uses him as an asset. Col. Telford is such a huge A-hole that you can't find one redeeming thing about the way he acts (which means I should probably give a nod to Lou Diamond Phillips for managing to make him that grating). Lt. Scott is supposed to be the heroic action lead, but is far too needy for my liking at the moment.

And everyone else is still drifting aimlessly in the background, with only a brief moment of splendor to speak of. Or possibly two, if I count that one SGC chick with the huge bazooms. And big ups to Lt. Chesty for using her sex appeal to lure Eli into a trap, then acting irritated later while being ogled. Way to raise the standard there, lady...

But let us not forget the most dynamic character of them all: Destiny herself. As intelligent vehicles go, this ship scores right up there with KITT and other transports that are probably smarter than their occupants. The ship has already shown that it's more capable than its occupants by thinking ahead and attempting to provide them with what they need before they even realize they need it. Although as smart as it is, it makes you wonder how it got into the condition it's in, or why it's not just a little better at trying to provide needs.

And I know, as the show progresses, everyone should get fleshed out more. Which is good, because as much as I like this show, I feel like I should like it more. Now if only they don't go full sappy before my gag reflex is properly prepared for it... what happens this week? Aw, crap.

Friday, October 9, 2009

A Primer on Stargate: Universe

So you missed the premiere of Stargate: Universe last week. Maybe you slept through it. Maybe you weren't all that interested in a new sci-fi show. Maybe you just didn't have the two hours to check it out any of the 200 times that SyFy will show it this week.

Well, fear not. In this (not so) small article, I will attempt to cover every major point that went down during the premiere episodes and go through the major players this far. With any luck, it will be just enough info to let you dive into the next episode of Universe without the hassle of having to watch the whole thing (although if you have the time, check it out; it's not a bad show, by any means).

It goes without saying that this primer contains MAJOR SPOILERS. If you'd rather watch the pilot, or if you don't want to be spoiled on some of its plot points, please stop reading now.

General Info:

SGC: Short for Stargate Command. The (mostly) military organization that oversees the Stargate Project on Earth. You should know this, but just in case you don’t here it is again. If anything, note that ‘SGC’ gets used as an abbreviation quite a bit of the time, both on the show and here.

Stargate: A device in the form of a big metal ring, the Stargate transports matter over long distances by generating a wormhole that connects it to another Stargate elsewhere in the galaxy. Gates are normally connected by “dialing” in an address that consists of seven coded symbols or chevrons that represent coordinates in space and the gate’s point of origin. In rare cases, gates have been able to dial addresses longer than seven chevrons.

Ancients: Name given to the race of people who originally designed and built the Stargate system. The Ancients are a race that precede most of the known history of most races in the SG universe. In fact, the reason that most of the races that the SGC encounters appear mostly or entirely human is that they are all descendants of the Ancients.

While the SGC tends to use some Ancient technology they have found or scavenged, much of that technology and how it functions remains a mystery to them.

Ascension: The process by which a corporeal being transforms their consciousness into energy and reaches a new plain of existence. Some time ago, virtually all of the Ancients ascended, leaving behind their technology, ships and bases to be discovered by others over the course of time.


SG: Universe-specific Info:

Eli Wallace: Eli is your average joe introduced in the form of a gamer geek. Eli solves a puzzle in one of his favorite video games and finds himself literally whisked away to SGC's offworld Icarus base. He is recruited because the puzzle he solved is actually part of an Ancient equation that will allow the SGC to dial a nine chevron address.

Icarus Base: An offworld base that has been specially built on a planet that has what's required to power a gate that will dial up a nine chevron code found in an Ancient archive. As has been discovered, dialing an eighth chevron sends them to a different section of the galaxy, so where this new gate goes is anyone's guess.

Dr. Nicholas Rush: The lead scientist overseeing the project at Icarus Base. When the base comes under a crippling enemy attack, Dr. Rush dials the nine chevron address instead of dialing back to Earth, sending the survivors of the attack to a mysterious ship in the outer reaches of space.

As evidenced by his first actions, Dr. Rush is driven just as much by his desire for discovery as he is for survival. This puts him continually at odds with the other survivors and the SGC crew in particular.

Lt. Matthew Scott: When their commanding officer is incapacitated during their escape to the Ancient ship, Lt. Scott is left in command of their operation. A seemingly capable leader, Lt. Scott ends up bumping heads with Dr. Rush on several occasions, in particular once Dr. Rush begins to claim that he is in command of the exploration/rescue effort.

Destiny: An Ancient vessel sent out on auto-pilot to explore the universe. The Ancients apparently planned to transport to it via its Stargate once it had gotten far enough out into the universe, but must have ascended prior to getting around to it. The ship is barreling along at Faster That Light (FTL) speed and has been damaged, with many of its systems currently offline or operating in diminished capacity. Of major import is that the air filtration systems are completely trashed and will only provide at best another day's worth of air.

There were several other ships deployed prior to the Destiny, also unmanned and tasked with the purpose of scanning ahead for planets with suitable atmospheres and creating Stargates for them. The Ancients, it would seem, planned their exploration out quite extensively.

Senator Alan Armstrong: A senator and supporter of the Icarus project, Sen. Armstrong and his daughter Chloe have the misfortune of visiting Icarus Base at the exact time that it gets attacked. Dragged with the rest of the survivors to the Ancient ship and suffering from a medical condition on top of a new injury, Sen. Armstrong chooses to sacrifice himself in an effort to seal off a damaged section of the ship. His efforts extend the amount of viable air left in the ship, but only provides a limited reprieve from the current crisis.

Col. Everett Young: The commander of Icarus Base, Col. Young is injured during the escape effort and rendered unconscious. Although still suffering ill effects after regaining consciousness, he reassumes command and attempts to use the Stargate on the ship to dial back to Earth, an effort that even he admits may not work.

When the ship drops out of FTL and the gate dials out to an address on its own, Col. Young forms a team tasked with going through the gate and exploring the world for items that might be able to fix the ship’s defective air systems.

And that’s about the gist of things for now. Check back later for more info and characters as they become more prevalent.