Friday, May 14, 2010

HouseTV: Stargate Universe: Episode 16 "Sabotage"

Do the writers of Stargate: Universe take their plot point resolutions from old 50's film serials?

After setting up a small handful of situations and obstacles for the Destiny crew to overcome, this episode pretty much walks all over them and finds the quick and dirty solutions to everything.

Take, for example, the primary point from the past few episodes. The crew has still been reeling from the fact that they've had to permanently abandon Scott, Chloe, and Eli on a planet, since they were left behind and the ship is now jumping between galaxies. They've just started to accept this fact when a new problem presents itself. Destiny apparently won't have the power to make it across the void between galaxies. Then, of course, is the titular sabotgaging of the FTL drive, leading the crew to procure the help of an engineer whose intellect rivals Rush's, but that provides its own set of challenges and difficulties.

I want to say primarily that while the sabotage itself was a novel idea, it would help if the act didn't magically solve every other problem the crew was having. The ship conveniently drops out of FTL just close enough to the planet Eli and company were stopped on, allowing them to gate back to Destiny. On top of that, the one engine that blows up just happens to be the least efficient one in the drive, meaning that if they bypass it, the drive will actually become more power effective and be able to make it to the next galaxy. The latter I'll excuse as it made for the foundation of the episode, but the former was cheap writing at best. Don't make a big deal out of an issue at the end of an episode only to completely gloss it over in the next one.

That said, there were a few bright spots to the episode. The notion that bringing in the tech specialist required a member of Destiny to sacrifice time on Earth in her crippled body was an interesting twist. Interesting also was the fact that Camille would volunteer to take all of the time just so that she could spend time with her significant other. These led to a handful of well crafted scenes that taught us a little bit about all of he characters involved.

But still, despite the high points, the story feels like a drag at points. And much like it always does, yet another convenient plot twist swoops in at the end and saves us from dealing with a two-part episode. If the folks at SGU learn anything, I hope that it will be this: pacing, pacing, pacing. Stop dragging your heels in the interest of "dramatic exposition." The drama will find itself even if you speed the plots up a little.

Rating: 6/10 (Good character development, but the show should be doing better at this point.)

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